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Questions and answers are culled from recent conversations with JP Paul, including discussions with fellow art professionals, digital art students and interested viewers from his website, classes and exhibitions. Click questions below to expand or contract answers. |
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A - Materials and techniques become less relevant through a fusion of past and present. Like many artists of this generation, I’m a hybrid between modern aesthetics, traditional painting influences, darkrooms and cutting edge digital tools. My work employs crossovers using new instruments with old techniques and vice versa. My initial training and early influences were purely mechanical and analogue. I learned photography sloshing in chemical baths. Some artists try to mask the “computerness” of their works, others try to create art that is only possible by using a computer. I don’t venture to either extreme and present my work for what it is . . .a combination of visual elements that communicate my ideas and moods in a method with which I feel most comfortable. The computer remains my conduit, the darkroom, the palette and the brushes but most importantly it is the workspace where all visions and concepts can be carefully nurtured due to the flexibility and power of digital platforms. Q - So how would you classify your works? ▲▼ A - I try to avoid restrictive “isms” but acknowledge the human tendency to classify everything. Viewers say that some pieces tend to be graphic or architectonic, others photographic and still others painterly. All these labels seem to artificially compare my work to something else one at a time. I’m not sure where I’d fit at any given moment since I'm not necessarily looking for fluid evolution from series to series. I don’t set forth to create a “graphic” piece, or a “photo collage” or a “water-coloured drawing.” I’m concentrating on each piece's personal identity rather than adherence to extraneous stereotypes to fit a particular genre. This reminds me of the dilemma often encountered when filling out online forms with pull-down boxes where you must choose only one right answer. I'm not like that, my art's not like that, I actually resent being confined to a series of little white boxes. I'm not the only one having trouble classifying digital art into sub-categories. For instance, my Compromised series displayed online at MOCA - SUNY was sub-classified as painted / drawn when it was probably closer to 80% photo-based montage and 20% painting. Similarly, Thomas Denmuth's constructed compositions of 3D figures were classified under photo-based art even though most of his work is done in a 3D rendering / modelling program It's really difficult to pigeon hole digital art because most of us are combining techniques and styles. Grouping is probably easier on a per-series basis rather than for any entire body of work. How about calling them 21st century mixed-media interpretations. A - First and foremost, thank you for noticing because that is one of my goals. I feel no need to slap the viewer in the face with my ideas, nor do I want to shock anyone to falsely attract attention if my art fails to do so on its own. I let the pieces speak for themselves, allowing the viewer to delve as deeply as they like. On the surface, I'm not afraid to use either aesthetic beauty or ugliness as design elements or messages. Many of my themes centre on controversial issues but I don't feel that newsworthy controversy by itself is enough for my work to masquerade as visual art. If all I want to do is criticize or complain about the world, I'll write an article. Through my art I hope to achieve much more. I'm not campaigning, I simply want people to absorb the visual depiction of ideas and continue the conversation. They can't do that if they are wincing through disgust before they analyse what I'm trying to say. Q - Who are your favourite artists and which do you feel have influenced you most? ▲▼ A - That would be a multi-headed beast since I don't directly follow in the footsteps of any of my favourite artists since their lives and conditions were distinctly different than mine. I'm also influenced by techniques and methods from some artists' works even though I have an entirely different mandate. In short, I tend to admire artists who created clear turning points in the history of art, for instance Cezanne and the first wave of "modern" artists who set the stage for a radically different modern future. Picasso was years ahead of his time and was consistently excellent in a diverse variety of genres. Joaquin Torres Garcia's constructivism created a school that is still followed by thousands of South Americans decades later, as did Rufino Tamayo with his simple yet iconic Latin American forms. I also study some of the major fine art photographers. Cartier-Bresson comes to mind as one who sought profound mood and insight rather than technical excellence. I prefer those who care more about the image than they do about the newfangled coating on their lenses. Man Ray was a pioneer in 20th century alternative processes. Robert Rauschenberg brought photo image transfers and innovative montage effects to new heights in his mixed media and combines. All have been influential from a technical standpoint even though their works are not considered digital art. I also enjoy experimental artists, those who respect art history's past but also look beyond fads for new forms of personal expression. Artists trying to be different just for the sake of being different bore me, but any artist with a solid idea who is willing to stand up and transcend current norms should be applauded for the effort. From the digital world,. it seems there are a tremendous amount of great artists from Europe. Thomas Denmuth, Istvan Horkay, Bogdan Prystrom, Lucy Cervini, Alessandro Bavari and Jean-Marc Rulier are some of my favourites off the top of my head.. Claire Nolen from Canada is awesome and Ricardo Baez-Duarte from Venezuela is doing great photo-based work. There are plenty of others from North and South America who've been making great advances over the past few years. Q - Where do you feel your art is going? ▲▼ A - Hopefully in many different directions simultaneously. I feel I’m participating at the epicentre of a fresh and vibrant genre. Most of us in this field see untapped potential that we are rushing to explore. As soon as I feel comfortable with a particular style or technique, that’s when I usually start testing another approach, always searching to find another twist to enhance my visual language. I see very few boundaries. That in itself is liberating and exciting. Q - Roughly, what is the current price range of your works? ▲▼ A - I have pieces for as little as 50 to 100 dollars. Most of my larger multiple original works range from $500 to $2,000 depending on size and series. While every artist would like to earn as much as possible for each piece, I'm happy and proud to say that I've also been able to provide affordable artwork to a new generation of younger collectors by maintaining fair and realistic pricing. As a father myself, I can't help but stress the importance of fine arts in the home. Q - Can we purchase your work through this website? ▲▼ A - Absolutely, I also refer clients to authorized galleries within a reasonable distance whenever possible. Please send us an email at jpp@jppaul.com for additional information.
Q - Why do you think there is reluctance to accept digital painting or drawing as simply 'painting or drawing?' ▲▼ A - I honestly don’t feel that the reluctance to accept computer-based painting or drawing is a personal smack at digital artists, the purists simply refuse to accept the idea that anything generated by a printer and a computer could be classified in the same area code as something hand painted or hand drawn. I actually agree with this entirely, however with so much of the nomenclature borrowed directly from the painting studio and the photography darkroom, direct comparisons and confusion are inevitable. I’ve been a digital art advocate for two decades and am admittedly biased. If you survey the younger generations of under 30’s artists, you’ll find far less reluctance to accept technology, in fact I wouldn’t have enough hours in the day if I agreed to offer lessons to every youth or adult who approaches me with a desire to explore digital imaging. Through my experience with both digital and traditional art, I can offer my two cents. I think the root issue is the tradition related to the act of painting and the physical presence of the finished product. Paintings with oils, watercolours or acrylics have distinct qualities that add to the time-honoured nostalgia of creation and their finished appeal; for instance the act of mixing of paints and mediums, the aura of permanence, the varied methods of applying liquids onto a physical surface with one’s own hands and of course the personalized stroking and brushwork themselves that bring a three-dimensional presence and individuality to a painting. Oil painting is very much a physical act. Digital painting often uses similar hand motions, but the distinction is the technology layer that lies between the artist and the art. The implication is that hand painting is a more intimate, direct and personal skill while digital painting is unjustly characterized as being mechanically detached. Some say the romance is lost in the computer. Q - Digital art isn't as romantic? Can you explain that? ▲▼ A - I didn't say it is less romantic but many others imply it. In the world of large-ticket consumerism, sophisticated buyers like to see sparks of passion between the producer and the produced. The qualities of a caring touch and handmade uniqueness are very important factors for dozens of elite products from cheese and beverages to furniture and fine art. Take the case of specialty restaurants or cottage wineries where the chefs and winemakers seem to live and breath the product. They claim to impart a slice of their hearts and souls on every plate or in every bottle. Contrarily, the perception of large, automated producers is one of bland, lifeless, over-processed products that fail to impart any true emotion of the producer. It’s the image of the disengaged assembly line worker opposed to the skilled artisan hunching over his masterpiece late at night under dim incandescent light to apply the final touches. In digital art, for the most part the finished product is produced by a printer from a file created by the artist. That artist-file relationship doesn't instil the same romantic passion as the artist and a painted canvas. Due to the technology juggernaut that has overwhelmed our society, many products even loosely-related to computers are automatically stereotyped as being negative affronts to our cultural tradition of fine craftsmanship. Digital art is often misconstrued as being programmed or assembled rather than carefully created by a “real” artist.. Some call computer art too automated, too cold and lifeless. Many so-called “real” oil paintings also seem automated, cold and void of any feeling, but it's impossible to convince some people that digital artists put as much of themselves into those digital files as an oil painter. To me, it's simply a case of perception. At the crux of the issue are the unbalanced apple vs. orange comparisons between the creator and his chosen tools. With oil painters or water colourists, the tools are treated as secondary to the artist. With technology, some wrongly assume that the computer is actually the creator rather than its user. Once educated to understand that the computer artist is developing the work and the machine is only the chosen tool for printing an archival physical product of that creation, naysayers will then be able to compare the creative and technical capabilities between artists, regardless of the methods and tools. To clarify my point, a great photographer can get by with a photo that is a tad too contrasty or blurry if the piece is otherwise strong. An oil painting may receive praise for excellent detail and composition even if the choice of palette might be questioned by some. Digital art has no such acceptance buffer because many won’t even both to look at wonderful works once they discover that they were digitally printed. This is just plain wrong. Actually I’d say it’s a tad naïve or immature to marginalize ANY artist simply because of the tools he or she chooses to utilize. I think we’re moving past this, slowly but surely. A - Probably not, but that depends on your definition of “computer “ art. On one side you have the purely digital creations of video, image projections or monitor-based presentations that don’t exist without a computer and are exhibited only via the technology. They’ve developed into a New Media genre of their own and are gaining notoriety as something hot and important in most art centres either as headliners or show complements. The other large area is more polemic, involving the use of computer equipment to produce two-dimensional wall works of many flavours from digital painting and drawing to enhanced or manipulated photography and collage work. As mentioned in the questions above, here is where the purists are dragging their feet a little bit since many feel that using a computer is akin to cheating; they feel that new artists are trying to reduce the learning curve or take shortcuts rather than learn traditional artistic techniques the long way by practice, trial and error in a painting studio or darkroom. Secondly, some intellectuals contend that digital artists are emulating or copying something else rather than adding new aesthetic values to their own unique process. Q - You imply that some detractors are overwhelmed and paranoid about the technological age? ▲▼ A - Of course, there always have been and always will be art professionals who are overwhelmed by the latest movements. Hey, it took Picasso over 15 years before he could sell his "Les Demoiselles d'Avignon." Many traditionalists are reluctant to accept change. Some don’t understand digital and prefer to continue promoting the known entities that they master and control . . . like regular oil painting. Some are paranoid, others are selfish. Digital art portends to promise new rules and might even develop new aesthetic boundaries, plus it brings the possibility of creating art to millions of people that otherwise might never have attempted anything if it weren’t for the relatively low cost of a computer compared to the high costs of an adequate studio and art materials. Losing control always scares people, that unfortunately is basic human nature in a troubled society where individualism trumps community spirit. I want to be perfectly clear. I admire and respect all types of artists and art world professionals, even those who choose to marginalize digital art. My only message to them is that one art form does not need to replace another. Each has its place and will continue to have its place in the fine art market. One is not superior or inferior, they are simply different. A Rolls Royce and a Ferrari will both get you from New York to L.A. but the experience will hardly be the same. Different style and tastes, but both are great rides. A - That might seem a little harsh, but there certainly is plenty of room for more mutual respect and cooperation. All I say is look at the finished products and judge the art for its visual appeal. Appreciate the tremendous stroking ability of a great painter or marvel at the contrast and lighting control of a master photographer. By the same token, I’d like to think that the best digital artists will eventually be recognized for their tremendous work in this relatively new field. I don't expect the values of the best digital works to ever approach the prices of the best oil paintings since there are many factors that determine value. But certainly the gap will narrow somewhat so that more young, talented digital artists can make a living through their work rather than just exhibit it for free on the internet! A - Easier and quicker? Of course not. During my classes and seminars, I’ve rambled for hours and shed plenty of light on some myths about the differences and similarities of digital versus traditional art. Until any artist or critic has intimate experience with both, he or she simply won’t have the basic criteria to say that one is inherently easier than the other. Like anything in life, the easiest option is often the one you know the best. Digital brushwork blending dozens of layers or seamlessly matching disparate elements into one congruent picture plane are not quick skills to master. Nor is it simple to design images using a 17 inch monitor that are destined for printing six or seven feet wide. the talent and skill sets are quite different actually. First, a computer does not reduce any existing learning curve, it creates an additional, unique curve. Consider this: Those who begin to explore digital art will quickly find that any previous experience with painting, drawing or darkroom photography will aid them immensely in their transition to digital. Many digital art professors say they can gauge the potential of new students simple by reviewing their drawing portfolios long before they touch their first digitizing tablet. Contrarily, computer drawing skills won’t necessarily help someone become a better oil painter because the two physical processes of painting are radically different. An artist who masters one won’t necessarily be able to master the other. Second, people are focusing far too much on the tools and methods rather than the creative visions and innovations. Adobe Photoshop or Illustrator won’t create the next Mona Lisa any sooner than Microsoft Word will create the next Hamlet unless the person sitting in front of the monitor and keyboard has the appropriate master talent. As they’ve said since the invention of the computer . . . Garbage In, Garbage Out. Its very simple . . . a computer does NOT create art. I once worked for a fine art gallery where we sold a Picasso drawing of an owl comprised of a few simplistic sweeping lines, a beak-like mark and a couple of circles for eyes. Probably took Pablo five minutes to sketch, but the value was not in the time or effort, rather in Picasso’s brilliant control of forms, balance and precise expression. The physical act of drawing the piece would have been roughly the same between a pencil and a mouse, but the perceived difference in value is enormous due to erroneous perceptions of digital versus non-digital art. What some refuse to acknowledge is that there is no button that says, "draw me a Picasso owl." Digital painting with a mouse or drawing tablet can emulate many “physical” qualities electronically, including the precise mixing of colours on a monitor-based palette and near infinite control of “paint” application devices, but the application itself is not directly physical since the artist’s moves must be translated through a layer of technology. Although the act of conceiving and developing a digital painting is similar, the digital piece is not produced directly.. That’s why I say these are two different methods to communicate visually even though much of the terminology is shared. Perhaps printed digital art should be compared more closely with artists who make the plates for serigraphs or lithographs rather than oil painters. In oil painting, the work comes to life as the artist proceeds to apply paint. In producing any form of limited editions, the design and artistry comes before the actual work is brought to life through a secondary process. It is still the work of the hands of the artist, but indirect. Serigraphs or lithographs are not less valuable than originals because they are easier to produce. They cost less because the artist is apportioning his development costs over the quantity of the edition. The same applies to digital work. Supply and demand, the less there are the more they cost. Simply economics. To anyone with knowledge of the field, a digital artist can be just as quickly identified by both the style of the finished works and by the techniques used to arrive at a work’s conclusion. You don't say, "oh that was done by a Mac," or "that was done with Photoshop on a PC" any more than you say that a particular painting was done with a sable brush with Winsor & Newton paint! It's just not that important. People new to the digital arts might not be able to recognize the leaders in the field, much less determine good from bad technique, hence their reluctance to legitimize the field to date. To answer your question., a highly-skilled digital artist might produce some types of intricate work quicker, but a computer neither shortens the artistic learning curve nor is easier, especially in the hands of a novice with no artistic background . Learning is similarly long and arduous but results in totally unique skills. A - Time is a difficult question. Digital art has certain advantages but they don’t relate to the physical act of applying strokes to complete a work. Making a line takes the same amount of time in both methods. The time advantages of digital painting relate to some very useful commands such as “undo” that can instantly remove mistakes. This allows the artist to proceed quicker with creation rather than wasting time patching a mistake with paint, or worse still, starting over after a serious mistake. Multiple current states of an image file allow for more efficient trial and error on the fly. Instant previews of possible options is a great time saver. And repetitive actions, once captured, can simplify some procedures. Perhaps the most important digital time saver is that the artist doesn’t have to wait hours or even days for layers of paint to dry. And he or she can work on dozens of pieces simultaneously without the need for a huge studio. As for effort itself, I disagree that one form of painting takes less effort than another. I also think that the art collector is sophisticated enough to understand that fine art is not valued by the number of brush strokes. That's why Picasso's owl drawings easily fetched five or six figures and Tamayo's naive symbols sell for huge sums. Q - In other words, you think that the art market places too much value on hour-worked? ▲▼ A - Not the well-versed for sure. But a review of the prices being commanded by relatively unknown hyper-realists with only average talent might certainly lead to that assumption. Can you think back to your days in school when, after receiving an unexpected poor grade on a paper, you pleaded for leniency with the professor since “you admit your answer was wrong but you put so much time and effort into the paper?” Many teachers would up your grade a touch solely for the effort . We’ve all felt this way in one situation or another. This definitely applies in many cases to artwork where intricate detail often trumps quality and vision. Not always of course, but we must remain cognizant of the difference between artistry and craftsmanship. I don’t think “time” should be a major factor in the valuation of fine art, but it certainly plays a role in the valuation of some craftwork, just like the production of wicker baskets or ornate ceiling plastering. There is no doubt in my mind that many art buyers are willing to pay extra for a piece that seems to be more heavily worked. I have no problem with this as it is a somewhat legitimate criteria for some genres. Personally though, I would pay more for advanced artistry than for detailed craftsmanship. My beef lies with the purists’ rejection of digital art due to the misguided concepts of “cheating” or “shortcuts.” Both play an ominous role in the downgrading of perceived value and ultimately the values obtainable for digital art. For example, an oil painting by a mid-career artist might fetch $15,000 though a retail gallery. A visually-similar digital painting by the same artist might not surpass $1,000. Misconceptions of less time & effort, lower quality or skill and less long-term archival value remain markedly different from one media to another even though most are pure myth. A - Absolutely, based only on my experiences and opinions of course. Let’s start positive by looking at a couple I feel are under-rated. 1. Here I’d nominate the subtractive arts, any process where you start from a whole and reduce it to a finished piece. Go too far and you’ve screwed the piece. Examples are stone or marble sculptors that work by chipping away what they don’t want as opposed to additive forms of sculpting where clay or other substances are added , smoothed and worked to produce the form or mould for a bronze. 2. Another under-valued medium is watercolour. Although it’s an additive process, due to the transparency of the paint it is easy to go too far and produce grey or brown blobs rather than colourful detail. Watercolours are perceived to be less valuable due to their paper substrates that are far less archival than canvas, plus they are harder to frame and more susceptible to humidity and yellowing. Personally, I think water colour painters by sheer necessity must exhibit a higher level of concentration, organization and planning compared to oil or acrylic painters since they must plan ahead of time which colours to lay down first. Add the difficulty of creating detail with any thin, watery substance and I'd have to say that watercolour work is vastly under-rated. As for the negatives, I have a few qualms about certain methods that irk me. Of course, if digital art wasn’t being attacked I’d probably disregard all of these, but all’s fair in love and war. Consider the following short-cuts or cheating, from the traditional arts: 1. Artists that put their favorites slide or magazine photo into a wall projector, crank up the scaffold and proceed to produce humungous hyper-realist paintings that are nothing more than large format paint-by-numbers. Heck, there is a very renowned abstract artist from NY who sketches on little pieces of paper and projects them for painting huge pieces . . . perhaps an admission of her scaling shortcomings? Another I know personally earns mid five figure sums for painting projections of fashion magazines. He's never conceived a composition in his life. At the very least, projected “realist” painting is tricky and disingenuous. 2. Any art that requires an accompanying 50-page manifesto to explain what the work doesn't visually express. I say “Write a book, leave the visual arts to those that can actually communicate through the medium! ” 3. Fashionable palettes that change with the season. I’ve always believed that colour was an integral part of any artwork utilized for expressive mood, not for designing sofa backdrops. 4. Monster installations that serve to pump egos, line museum coffers and shock innocent bystanders rather than advance the state of art. How's this, "I hereby claim to have created the largest outdoor piece of art in the world. It’s entitled Planet Earth. Free admission, just open your eyes, look around and marvel at my work." That's how ridiculous it has become. 5. Cheap Bastards. Oh the irony. Painting purists rant that digital works with water-based pigments don’t last anywhere near as long as oil paintings. 100 to 200 years when printed on canvas with archival materials seems long enough for most . . .and certainly much longer than all photographs and serigraphs. But for some reason it’s digital work that continuously gets the bad rap as being short-lived. Good quality oil paints last centuries longer, but what about users of shitty grade canvas? Or master artists who added biodegradable food products to their paints, or blood, or semen, or those who use horrific, unstable industrial paints? A few months ago, one of Uruguay’s most famous contemporary artists walked into a local art supply store and bought virtually every container of paint in the joint in order to prepare for an upcoming show. Most brands he purchased were considered student or beginner grades with their typically unstable pigments. Can’t an artist who regularly receives high five figures for a single work afford to buy some quality paints? If not, at least they should lay off the digital longevity rants. Q - Great observations pro and con, so you think that oil painting is overrated? ▲▼ A - Of course not. I still think that it is the highest, purest, and most respected form of visual art. I sincerely wish I had the time to watch paint dry while trying to master the craft. I yearn for adequate studio space, a stronger back and a larger bank account to work with expansive and expensive oils more frequently! I do however think that oil painters are given the benefit of the doubt more often by unwary viewers. On viewing a mediocre oil piece, the viewer might give it some leeway due to ingrained appreciation of the medium, however that same viewer looking at a good digital piece will just say it sucks! Personally, I don't believe a mediocre oil painting is better than a great digital piece just because it is made with oil paint. I hope that makes sense.
Q - What do you look for in good digital art? ▲▼ A - First, I look for good art that holds its own on the wall regardless of genre or medium. When speaking of visual impact and aesthetics, “good” is personal. What I tend to like may well be very different than what you or someone else might prefer. I assume you mean technically good, yes? Personally, I think digital fine art needs to separate itself from the “computer look,” things like anime, game sets and simulated 3D objects with poorly-implemented pseudo lighting effects that scream graphic design for video games rather than art. That being said, cartoon-like art seems to be all the rage in various media formats including oil painting, so what do I know? My viewpoint on this differs from that of many involved in digital arts who believe that the field will gain importance if and only if it creates a style, genre or "look" that is purely computer-created, an art form that can't be created in any other way. I think that makes an interesting goal for some, but it relies on two things, a) that the fine art world likes the aesthetic principals put forth by computer-only art and b) that digital art can straddle the line by being both a genre and a medium at the same time. I'm not convinced either are possible . . .or necessary, but that's just me. The single major issue for 2D digital art is resolution and potential maximum size, especially for artists who plan to be exhibited along with other types of paintings or sculptures in any fine art setting. Many people can create dazzling work with a 1024 x 768 pixel screen-size image that might produce only an adequate postcard print. It’s a far different story creating a similar piece with the giga pixels required for suitable 40” x 60” printing. Works much smaller than that will usually be dwarfed and thus under-appreciated in most contemporary art galleries. A considerable amount of technical know-how, patience and planning is required to work with very large files regardless of the power of equipment used. Size is not only a technical issue. Compositional concerns and the visibility of certain details and objects changes radically from what you detect on a small screen compared to the result on a large wall. Working in one size and displaying in another requires a strong sense of scale and careful determination of relative importance within the picture plane, similar to what an architect might face. Enlargement also brings up the importance of elemental integration. When dealing with montages, collage and diverse sources, the artist's ability to mould everything coherently into one two dimensional plane is critical. Technically, the artist should be able to effectively manipulate unwanted computer residue that comes in various forms: undesired pixel artefacting, colour fringing due to misaligned RGB channels on borders or edges, poor contrast / shadow / highlight control leading to bleached or blocked sections, poor layer registration, layer misalignment, etc., etc. Common errors include bad line blends between layers and faulty transparency that forms grey or brown blotching similar to a water colour. Another problem is blurriness where sharpness is needed and over sharpness that needs to be blurred. Careless collages might not seem like an issue since many artists are searching for that haphazard, grungy or loosely spontaneous look . . . but beware. . . .it’s tough to retain proper balance and still look haphazard. Planned usage of any or all of the above "mistakes" is common, but one must be especially adept to be able to break the rules and turn negatives into positives. Digital art is similar to any art, including writing and music. Perfection isn't necessarily the goal, especially if the results are too static. Nevertheless, those imperfections should never appear to be contrived. A - Factors that give oil painting its prestige are the tactile feel and warmth of finished works combined with the ability to accurately determine its historical age and origin. In other words, oil paintings have a definite place in time. They are respected worldwide and, if proper materials are used, can last for centuries. Additive processes allow the artist to work and rework a piece to perfection . . . whatever that means in the eyes of the artist of course. On the downside, oil painting is very expensive for many artists. Canvas, paints, mediums and large studio spaces are not cheap and thus might limit the fledgling artist’s trial and error freedom This is where digital art fills a niche. Most people have a computer. Upgrading it's power and capacity to professional levels is not that expensive. The digital artist can work in a very small space, progressing on multiple works at the same time. But the most important advantage of digital art production lies in free exploration, the unleashed creative potential due to the lack of costly materials during the trial and error, testing or learning phases. There are no drawing pads, no paints, no canvas costs until such time as the artist is ready to print. The advantages of this liberation can not be understated, especially for young people in developing countries that can't afford art supplies. The other factor working in digital art's favour for the long term is it's freshness and current relevance to this age group. We are the generation of technology. Nothing reflects any society or culture better than it's art and music. I firmly believe that today's best digital artists will eventually be recognized as major contributors to the history of fine art.
Q - For someone new to digital art, what suggestions would you give? ▲▼ A - Understanding the rules of general art is critical, from composition to control of light, colours, form, negative and positive spaces, balance, mood generation through visual effects., etc. From there, you need to master the new hardware technologies, for instance digital cameras & scanners, lighting systems, digital drawing tablets and colour calibrators. And of course you must learn the most important software programs such as Adobe Photoshop, Corel Painter X or Adobe Illustrator and possibly a 3D package such as Poser or Studio Max. I recently started working with a fractal generator called Apophysis that is a tremendous tool for creating reusable patterns and forms. Best of all, it's free! After scaling the steep and ever-changing learning curve, improvement comes mostly from exploratory trial and error. Any technique can be learned in a class or in a group studio. Professional training may significantly reduce the time required to learn the tools but it won't make you a better artist. The most effective method to gain expertise and improve is to work at it. Don’t be afraid to visit art galleries and virtual online museums to see what others are doing. Some of the amazing quality in the field today will shock you, but don’t be intimidated. I’ve found that viewing the works of others is very inspirational. Likewise, don’t boast that you can do better until you actually can! Some of the simplest-looking forms of digital art are actually the hardest to master ! And don’t forget to reserve time to feed the dog twice per day.
Q - Any tips on hardware and tools? ▲▼ A - The best advice I can give is to explore and test. No purchase is terminal as you will inevitably be replacing equipment on a regular basis when digital art becomes your profession or a serious hobby. I'm not married to any hardware brand. MACs and PCs both work great. I use PCs because that's what I've always had and I've accumulated tons of software and utilities for that platform. For working with Photoshop and other graphic software, the speed of your hard drives and the amount of RAM memory is more important than the actual processor speed. Any current processor is fine, but 4GB of RAM gives Photoshop space to breath with very large files. Large image files with multiple layers and various history points can quickly surpass the physical RAM limits of Windows and Photoshop, flowing over to disk-based virtual RAM. Tip: Max out the RAM on your machine regardless of the cost and buy the fastest SCSI or Sata hard drives you can afford for processing. Stored files and backups can reside on slower drives. For digital cameras, I worked for Minolta Corp while having close friends working at Nikon, Canon and Olympus. I've owned complete systems from all four at various stages along with cameras from Leica, Pentax and Mamiya. Image quality and resolution are less important to me than they would be to a professional fashion photographer or perhaps a large-scale photo-muralist. I use photographs in my work, but they go through so many transitions that the initial sharpness, contrast or dynamic range are not of prime importance. More important is capturing as much detail as possible in the highlights and shadows, then I let Photoshop help with the rest. I most recently used a Nikon D80/200 DSLR system until it was stolen in January. I've since converted to Leica digital cameras.
For input, I often use a simple Microsoft mouse. For more elaborate drawing where a digitizing tablet is needed, the Wacom tablet line is by far the most popular due to their quality and accuracy as well as tightest compatibility with current software. Beware of cheap alternatives. Better to save up for a Wacom to avoid jitters and frustration. A great flatbed scanner is also recommended. I use an old Heidelberg with VueScan software, both provide excellent results in terms of contrast, colour accuracy, shadow and highlight detail. I create many of my own textures by hand and/or by scanning objects at 1:1 scale or above. The scanning of drawn lines or painted washes is what gives my work some of its painterly feel and textural depth. For more flexibility, try to buy a 11x17 scanner rather than an 8x11. I do my own printing with Epson 24" and 44" wide format printers and archival pigment inks. Epson works well with the thicker, highly-textured canvasses and watercolour papers that I use for all more work. I love the Epson line, and they aren't so expensive that you need to sell the house to own one for personal use. I use Fredrix, Breathing Colour and Epson canvas. For painting on top of the prints, I prepare a set of water-based inks using combinations of the printer's ink. For retouching areas that are already too dark, I first use a thin coat of white acrylic paint matched to the canvas substrate colour, then build up again with the printer inks. I often mix the inks with acrylic gels, clear crystal and varnishes for added textural effects. I've used everything from window squeegees and sponges to floor mops, combs and rakes as brushes.
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